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The first ending you are likely going to his is one of those bad ones. Lessons for future interactive TV producers Interactive stories have been around for decades, and there are a lot of really good ones. His real body just suddenly dies in his psychologists office. I was writing text based adventures in the style of Colossal Cave or Zork, though at the time mine were pretty lame. Most of the endings have the main character dying or in prison. Before I delve into spoilers, here is my brief non-spoiler review of the episode: I could actually be a technical advisor on this episode, and nit pick all the stuff they got wrong, date ariane virtual
, and maybe that is why I am giving it 2. Colin tries to prove his point by saying either he or Stefan should jump to their deaths off the high rise balcony. The next two bad endings are also fourth wall breaking, and involve visiting Colin and dropping acid. You are introducing a potentially groundbreaking and profitable technology, date ariane virtual
, in a way that satirizes the same technology making it less desirable in the future. Thanks to an LSD trip he has a realistic vision of himself going back and changing things in the past and being with his mom at the time of the accident. His real body just suddenly dies in his psychologists office. The first ending you are likely going to his date ariane virtual
one of those bad ones.
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These stories generally have one good happy ending, and a large number of tragic bad endings. These two work on their own, the first sad, the second creepy, and could probably be released as stand alone episodes. It takes years of practice. My favorite kind of interactive story is rare, and the most difficult kind to pull off. This is also the general pattern of most of the Tell Tale Games before they closed. Basically I stopped looking for new endings after I saw this one.